Project info
- Developer Bartosz Jung
- Showcase year 2022
- Programme Game Design and Production
The project explores responsiveness in games and how that can enhance the gameplay as well as fuel esports. A vibrantly stylised 3D top-down game prototype was developed to showcase the same. Player will be able to battle it out against an AI and/or another player using abilities and basic attacks at their disposal. All that while manoeuvring their character to avoid taking too much damage themselves. The focus here was on responsive gameplay that allows the player to express themselves through their game inputs. The final game prototype was developed to be responsive for the player and enjoyable for the viewer. The responsiveness was achieved through implementation of visuals and sounds and their iteration to acquire that snappy gameplay feel. The project also accounted for what happens when player doesn't land an attack and how the attack can be engaging enough for the user.
I love games that feel responsive. They become an extension of the player and allow for skill expression, for that same reason they are the dominant type of video game titles in esports. With each interaction the player is met with visual, audio, and sometimes even haptic feedback, which greatly enhances the game feel as well as the viewing experience! My natural understanding of that topic and potential to showcase it in my portfolio was a large motivator. I also got some help on deciding on this topic from peers and lecturers as there were other two ideas which I will certainly be picking up at some point!