Project info
- Developer Justin Syfrig
- Showcase year 2023
- Programme Computer Games Technology
Reflections play a significant role in the behaviour of realistic lighting and have therefore been subject to many research efforts for computer graphics. In this study, three methods to produce real-time reflections have been designed and evaluated in a virtual environment. The results identify which of these three methods reaches the best standards, therefore suggesting the most suitable rendering method in modern game engines. Amongst the many possibilities, the three chosen techniques are environment mapping, ray tracing and path tracing. A demo application to showcase the methods has been built in C++ using the DirectX 12 & DirectX Raytracing graphics APIs.
'Real-Time Reflection Techniques for Computer Graphics' is a 2023 Digital Graduate Show project by Justin Syfrig, a Computer Games Technology student at Abertay University.
Learning about the ray tracing pipelines as an emergent technology for real-time rendering.