Kenneth McLean

How context-sensitive design can help make a more interesting player experience

Synopsis

I'm fascinated by the strange little mechanics in games that make the character feel like a part of the world. This is a project exploring the use of context-sensitive design in games and its effect on player experience. Or more simply, about designing a strange space station and what you can do in it.

This project focusses on the role of mechanics and interaction on player experience. It explores this through the creation of a prototype containing simple gameplay. I’ve created a world and set of actions that form a cohesive experience and give a sense of presence to the player.

It's all about making an experience that feels 'juicy', consistent and flows well. So I made game about being a clueless delivery person exploring a strange place. I hope you like it.

Project info

  • Developer Kenneth McLean
  • Showcase year 2021
  • Programme Game Design and Production

Kenneth McLean

Exploring the use of interaction and spatial design to give players a sense of presence within a world.

Motivation

I'm fascinated by the strange little mechanics in games that make the character feel like a part of the world.

Credits

“How context-sensitive design can help make a more interesting player experience” is a 2021 Digital Graduate Show project by Kenneth McLean, a Games Design and Production student at Abertay University.      

Find out more      

Kenneth's Website

Twitter

Full Project Here!

Kenneth McLean

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