Project info
- Developer Neil Hughes
- Showcase year 2020
- Programme Computer Games Technology
Everyday Three-dimensional (3D) shapes are commonly represented by a series of coordinates (or vertices) each consisting of an X, Y and Z component, connected by edges. Much the same as a 3D shape, a 4D object will have an X, Y and Z component but with an extra W component to represent the extra dimension.
Just as taking 2D slices of 3D shapes can yield unexpected profiles, it is possible to take a 3D "slice" of a 4D object. This project attempts to show how these unpredictable 3D slices of 4D objects can be applied to content generation within games.
A love of mathematics and geometry inspired this project, along with an enjoyment for developing interesting and practical tools and mechanics.
“Using Projected 4D Geometry for Game Content Generation” is a 2020 Digital Graduate Show project by Neil Hughes, a Computer Games Technology student at Abertay University.
Full list of audio and art credits available here.
Website: neilhughesprogrammer.com