Project info
- Developer Sam Grant
- Showcase year 2021
- Programme Game Design and Production
For this project, I have created a proof of concept with the goal of creating an alternative form of online CBT delivery. This proof of concept took the form of a roleplaying game which aims to teach the players the basics of CBT in a more interactive and engaging way and uses quests and specifically designed mechanics to simulate and teach the player important lessons. These lessons are cognitive restructuring, exposure therapy, an example of a grounding exercise and mental health maintenance.
I wanted to delve into the good that games can do for people.
“Video Games for Cognitive-Behavioural Therapy” is a 2021 Digital Graduate Show project by Sam Grant, a Games Design and Production student at Abertay University.