Project info
- Developer Tia Cotton
- Showcase year 2022
- Programme Ethical Hacking
As more people across the world gain access to the internet and the coronavirus pandemic exacerbating the need for internet-based communication, technology-facilitated abuse and cyber crime has risen exponentially. Due to this, there are very limited resources available, and very little mitigation in place to prevent and protect users becoming victims of online sexual violence. An accessible and user-friendly serious game developed to help educate the public about technology-facilitated sexual violence. The game will focus mainly on how these crimes are carried out and how to seek help if you become a victim.
Before I started studying at Abertay, I was a student at Edinburgh College, where I also worked at the Student's Association. Part of my job there was a C-Card Administrator, which meant giving out free sexual health items such as condoms, femdoms and lube - as well as encouraging people to have safe sex.
When I came to Abertay, I still wanted to teach people how to have safe sex - particularly online, so I started delivering talks about practicing safe sex(t). This proved incredibly popular and highlighted the issue that technology-facilitated sexual violence is something most people have encountered or heard of - but don't know what it is exactly or how they could get help. This is what this project aims to do. It's an easy-to-play serious game. The game not only explains what each crime is, but also shows its impact and how people can protect themselves if they're engaging in sex online. It also encourages people to get help if they do become victims by reaching out to family and friends or specialists for support.