Project info
- Developer Xaver Rauscher
- Showcase year 2021
- Programme Computer Arts
This project aims to explore the potential use of cinematographic techniques in games, particularly during actual gameplay. To be able to test and explore these techniques first-hand, a short-animated sequence was created and rendered in a cinematographic fashion. This sequence was then turned into a mock-up of itself as a game scene within a third person video game. In this mock-up, the use of cinematographic tools within a video game scene were tested and evaluated. Points of interest were tested to explore whether they would add anything to a game experience or if they would negatively impact gameplay by disrupting continuity. The final iteration features an in-game scene that uses as much cinematography as possible without disrupting gameplay.
I wished to improve my animation skills and cinematography was somethig I considered a weak point at the time the project was chosen. I then angled it towards the specific question of how to improve games with it, simply because I had recently played a game that tackled cinematography a bit different than games I had played before and I thougt, hey how konws what else could be done with this. And I choose a fantasy fight sequence for the subject simply because I always wanted to animte something like that ever since a much younger version of myself watched the old pokemon series on tv.
“Improving Game-Experiance Through Cinematography” is a 2021 Digital Graduate Show project by Xaver Rauscher, a Computer Arts student at Abertay University.