Xaver Rauscher

Improving Game-Experiance Through Cinematography

Synopsis

This project aims to explore the potential use of cinematographic techniques in games, particularly during actual gameplay. To be able to test and explore these techniques first-hand, a short-animated sequence was created and rendered in a cinematographic fashion. This sequence was then turned into a mock-up of itself as a game scene within a third person video game. In this mock-up, the use of cinematographic tools within a video game scene were tested and evaluated. Points of interest were tested to explore whether they would add anything to a game experience or if they would negatively impact gameplay by disrupting continuity. The final iteration features an in-game scene that uses as much cinematography as possible without disrupting gameplay.

Project info

  • Developer Xaver Rauscher
  • Showcase year 2021
  • Programme Computer Arts

Improving Game-Experiance Through Cinematography

Using a short animated sequence, this project explores the use of cinematographic techniques in film and games.

Motivation

I wished to improve my animation skills and cinematography was somethig I considered a weak point at the time the project was chosen. I then angled it towards the specific question of how to improve games with it, simply because I had recently played a game that tackled cinematography a bit different than games I had played before and I thougt, hey how konws what else could be done with this. And I choose a fantasy fight sequence for the subject simply because I always wanted to animte something like that ever since a much younger version of myself watched the old pokemon series on tv.

Credits

“Improving Game-Experiance Through Cinematography” is a 2021 Digital Graduate Show project by Xaver Rauscher, a Computer Arts student at Abertay University.   

Find out more      

Xaver's ArtStation

Full Project Here!

Xaver Rauscher

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