Neil Holmes
Over 25 years in the games industry working on over 40 titles in programmer, producer and technical management roles on a diverse range of titles from F2P hits like Angry Birds Go to AAA console games. Now working as a Developer Account Manager looking after ID@Xbox developers across Europe at Microsoft.
I started out programming Z80 assembler on the spectrum and original GameBoy and have since worked on practically every platform that has been released!
I've had successful roles as senior programmer, producer and Technical Manager overseeing all aspects of game development, but my first love has always been hands on gameplay coding.
Specialities: Computer/Console/Mobile Games & Development. Tools & Technology development. Game Design, Production and Development Specialist. Strong technology background. Unity experience. Expert understanding of free to play business model and supporting technologies.