BA with Honours in Computer Arts – 2022 entry

Duration of programme: Standard 4 years, Accelerated 3 years (where students join the programme in year 1)

Award on successful completion: Bachelor of Arts with Honours 

Accreditation: TIGA and ScreenSkills

Location of delivery: Abertay University, Bell Street, Dundee

Composition of the programme: 120 SCQF (Scottish Credit and Qualifications Framework) credits (60 ECTS) in academic years 1 and 2 deliver modules of 20 credits each, with 3 modules taken in term 1, and 3 in term 2, each year. Academic year 3, semester 1, has three 20 credit modules. Semester 2 has one 20 credit module and one 40 credit module. Semesters 1 and 2 of academic year 4 are both comprised of one 20 credit and one 40 credit modules.

Contact hours and workload: Each academic year typically requires 1200 hours of student effort; on average across the 4 years of this programme, 26% of that time is in lectures, seminars and similar activities; the remainder is independent study.

Assessment methods: Assessment on the programme is in the form of portfolios of creative work, academic writing of critical and reflective form and through verbal presentation of own and others work in critical and/or reflective modes.

Academic staff: This programme is delivered by staff in the Division of Games and Arts in the School of Design and Informatics. Staff profiles can be viewed at https://www.abertay.ac.uk/staff-search

Core modules in the programme:

  • Digital Media Concepts
  • Elementary Animation
  • Life and Observational Drawing
  • Illustration and Communication
  • 3D Visualisation
  • 3D Production Methods
  • Digital Media Contexts
  • Concept Design and Development
  • Character Animation
  • Interactive Media Production
  • Computer Arts Practice
  • Critical Studies
  • Professional Project
  • Honours Project
  • Honours Project Dissertation
  • Honours Project Proposal and Development
  • The Creative Industries

Other modules that may be offered, but are subject to change over time:

  • Cinematic Animation
  • Environment Art Production
  • Character Art Production
  • Sound and Music for Games
  • Game Audio Implimentation
  • Visual Development
  • Information Design
  • Technical Art Applications

Developments in the discipline: Detailed module content is likely to develop with new and evolving techniques and practice as well as releases of new software packages.

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