BSc with Honours in Computer Game Applications Development – 2024 entry

Duration of programme: Standard 4 years, (where students join the programme in year 1)

Award on successful completion: Bachelor of Science with Honours

Accreditation: ScreenSkills TIGA

Location of delivery: Abertay University, Bell Street, Dundee

Composition of the programme: : 120 SCQF (Scottish Credit and Qualifications Framework) credits (60 ECTS) in each academic year, delivered in modules of 20 credits each, with 3 modules taken in term 1, and 3 in term 2 each year. In each of Year 1 and Year 2 one twenty credit comprises a series of microcredentials. A 40 credit group project is included in third year and a 40 credit independent project is included in the final year.

Contact hours and workload: Each academic year typically requires 1200 hours of student effort; on average across the 4 years of this programme, 25% of that time is in lectures, seminars and similar activities; the remainder is independent study.

Assessment methods: There is a mixed assessment strategy used on the course. Most modules are assessed through coursework, which may include project work and student-led presentation. Some modules use a mixture of coursework and formal examination.

Academic staff: This programme is delivered by staff in the Department of Games and Arts and in the Faculty of Design, Informatics and Business. Staff profiles can be viewed at https://www.abertay.ac.uk/staff-search

Core modules in the programme:

  • Computer Hardware Architecture
  • Mathematics for Games
  • Games Programming
  • Software Design
  • Data Structures and Algorithms
  • Graphics Programming w/ Shaders
  • Professional Project
  • Network Systems for Games Development
  • Artificial Intelligence
  • Honours Project

Other modules that may be offered, but are subject to change over time:

  • Games Programming and System Architectures
  • Gameplay Mechanics Development
  • Applied Game Technologies
  • Tools Programming
  • Audio Programming

Developments in the discipline: Programming languages, APIs, development tools and hardware used will change over time to reflect current industry practice.

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