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Manually creating a city layout is tedious; artificial neural networks can be used to capture a city's layout accurately, with minimal input from ...
This project is focused on exploring methods to maximise character design variety so that when it comes to using a procedural character generator ...
This project focusses on the implementation of accessibility features through software-based solutions baked within video games, rather than ...
How can a contemporary understanding of motivational psychology inform the application and evaluation of game design?
This project looks to deepen our understanding of the functional and aesthetic aspects of safe space design in horror-themed video games.
This project explores disability representation in games by designing original characters for the existing MOBA League of Legends, and by ...
Petty Theft is a game that blends game genres typically seen as polar opposites. It was created through exploring design strategies to hybridise ...
A tool used to automatically generate an island with separate biomes which can be built upon to create a game world.
Building a Fantasy World and using analogue gameplay to build an audience.
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